2016 introduced virtual realities to the masses as virtual headsets were on the top of most Christmas wishlists but where will virtual realities go in 2017 and beyond…
2016 showed us huge development and growth towards augmented and virtual realities becoming a part of our every day lives. With the enormous launch of Pokemon Go, becoming a worldwide phenomenon, virtual realities have also become more and more popular since early adopters have given virtual gaming a try.
However despite this initial interest, many question the growth of virtual realities as it is still to really take off. Whilst PlayStation, Facebook, Samsung and Google have already jumped on the virtual bandwagon for gaming and experiences, there is great uncertainty around the growth of virtual gaming based on the pricing for headsets and also the discomfort caused through playing these for hours at a time.
Despite the lack of confidence in virtual gaming, more and more businesses from a number of industries are beginning to explore the opportunities virtual worlds can bring to them and their customers.
Medical researchers are considering the genuine use of virtual realities for patients undergoing painful procedures such as re-bandaging of burn injuries as a form of distraction. Whilst this is yet to be confirmed as a successful method, it is definitely worth considering.
There are even rumours in Georgia, America for using virtual technologies to take juries to crime scenes for criminal cases. USA Today claims these scenes, surrounding
environments and evidences can be recorded by police at the scene via cameras on their persons which are uploaded in real-time to cloud technologies and therefore can not be edited or amended. These virtual realities can offer juries a better perspective and also to bring the case to light by demonstrating distances between objects and making it easier to assess witness statements.
Notorious film director Steven Spielberg is event set to be looking how he can bring virtual realities into movies and TV series after recognising the huge potential this growing platform can offer.
Here at the Virtual Engineering Centre (VEC) we demonstrate a number of ways in which virtual realities can be brought to a vast range of businesses and industries and used for a number of different purposes. We have worked with automobile companies such as Bentley to medical research via Alder Hey Hospital, creating virtual hearts by using individual patient data.
For more information on our case studies and to see the many ways in which virtual engineering is helping businesses of today and the future, click here.